type 6 keyroll? what is that and how did you know that (what part woz the giveaway?)
Everything after the 3F 5C 01 FB ...
:Moon:
type 6 keyroll? what is that and how did you know that (what part woz the giveaway?)
This is my two penneth. This has the hallmarks of 'missing' a keyroll which has happened occasionally in the past without explanation. They may just update next roll, lets hope it is soon!
this si a type 6 keyroll as implemented in APE v2 - the code was basically lifted from a dev thread on this forum - compare the bit in red with IamATeaLeaf'ss log -type 6 keyroll? what is that and how did you know that (what part woz the giveaway?)
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Yes there is an explanation.
It's sloppy coding - a bug in an optimization of the first stage of an EMM decrypt cause it to puke out junk.
ape doesnt even seem ot be attempting to roll so it looks as if either the mask is not being matched for some reason or there are no rom 10 emm's in stream (which I would have though we would have heard the screams by now lol)
this si a type 6 keyroll as implemented in APE v2 - the code was basically lifted from a dev thread on this forum - compare the bit in red with IamATeaLeaf'ss log -
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erm...err Wonko I've just told you: there is a bug in the EMM decrypt code that is probably stopping it even decrypting so you get garbage out so course it won't match the pattern ... it will probably fail on the 3F part ...
have you already spotted it nozzer?As HackMax pointed out, the problem at the moment is that an old coding bug has creapt back into the code. This bug effectively prevents Emm decryption under certain mathamatical conditions. You'll probably find that about 1 in 16 keyrolls will fail. Yesterdays was one of the failures.
So, which one of you budding coders is gonna find the bug ?
As HackMax pointed out, the problem at the moment is that an old coding bug has creapt back into the code. This bug effectively prevents Emm decryption under certain mathamatical conditions. You'll probably find that about 1 in 16 keyrolls will fail. Yesterdays was one of the failures.
So, which one of you budding coders is gonna find the bug ?
Search on NagraFaq, StuntGuy or esfaq.txt
This is probably the best general nagra guide.
@ nozzer
is it the same bug that the keyroll 3 failed on that gave us false numbers .? that mr sporty fixed by useing the rom 11 for the key roll .?
michael
have you already spotted it nozzer?
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