meehir said:the reason for this is because a funcard has not got the capacity keep the new keys. they take a lot of space, that is why the tit cards were used because there storage was more dynamic and therefore it allowed the keys to roll without goin down. but programming a tit b*tch man, tried with a doulabs dynamite but no success so just stuck to the fun card.
eh ?
The keys themselves are quite small - there are 2 of them and they take 8 bytes each. Whenever new keys come along then the old ones are simply overwritten so storage requirement doesn't increase over time.
whatever the problem is it certainly is not down to storage capacity. The majority of people don't seem to have this problem and there cards AU just fine so I suspect that its simply something about certain setups that is causing a problem.
While tit cards are arguably more robust in a lot of ways to the Funcards/ATMega's they are potentially just as likely to be killed by a new keyroll method as any other card. If you look at some of the keyroll methods used in Spain/Portugual/USA then you will see just how easy it is to kill the titanium type cards !