Where the Xbox 360 went wrong

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Where the Xbox 360 went wrong

Whoops, there is a problem with the console failing in significant numbers after all, said a reluctant Microsoft this week. So what is the cause?

There are seven stages of grief: shock, denial, anger, bargaining depression, testing and acceptance. But with the Xbox 360, which has been giving a significant number of its owners grief, Microsoft last week moved directly from the first stages to the last - from denying any problems with it to admitting a $1bn (£500m) problem that potentially affects all 11.6m consoles sold so far.

Three weeks ago Todd Holmdahl, vice-president of the gaming and Xbox products group, said repeated problems where people had to take back up to 11 consoles came from "a vocal minority" (blogs.mercurynews.com) and dismissed suggestion of endemic problems.

Then last week Microsoft abruptly announced that it would set aside between $1.05bn and $1.15bn, charged against the just-finished 2007 fiscal year, to cover the costs of extending the warranty for every machine from one to three years, and to fix the many which show the "red ring of death" - three red lights on the front panel control ring, indicating a general hardware failure.

'Different issues'

How many? Unfortunately, Microsoft still isn't ready to deal with that issue. "When you look at the financial implication, obviously it's not a small number," said Robbie Bach, president of its entertainment and devices unit.

Sony, which last week had denied it would cut the price of its struggling PlayStation 3, saw an opening and snipped $100 off the US retail price, prompting a surge in sales there. (An announcement on the PS3's UK price is expected today.)

Microsoft repeatedly declined to talk to the Guardian about precisely what problems the failed consoles suffer from. However, Peter Moore, head of the Xbox division, told Gamesindustry.biz: "There are a lot of different issues that eventually could all combine to create the three flashing red rings that appear on the power button on the console; no [one] specific issue." He was repeatedly evasive in interviews, leaving the impression that the problems were either profound - or embarrassingly simple.

The financial problems, though, are stark. The sum being set aside amounts to between $90 and $99 for every console sold - extra loss on machines that are already sold at a loss. On its launch, analysts reckoned that each Xbox contained $525 worth of components; but the machine sold for, at most, $499, and more price cuts are rumoured to be on the way to keep ahead of Sony. On average, Microsoft took a $126 loss on each console sold at its starting price - $1.4bn so far.

The billion-dollar figure also indicates that Microsoft's repeated insistence that the failure rate was about average for such hardware - that is, between 3% and 5% - cannot have been true. The real failure rate is probably about five times greater than the company has admitted, which would put repair costs at between $330 and $660 per console. At that upper limit, it would be cheaper for Microsoft simply to send a cheque for a brand new console.

So what are the causes? Owners and analysts have made their own investigations. The most obvious suggestion is that parts overheat; the Xbox 360 draws 160 watts, which has to be dissipated via two large heatsinks and two fans. One suggestion is that when the machine gets hot, the motherboard warps and pushes the graphics processing unit (GPU) off its board. Another is that some of the soldering is imperfect and so cracks at high temperature. A Microsoft support document also suggests, improbably, that surge protectors and extension strips contribute to the problem by preventing the current surge needed for the fans to turn on; this seems unlikely, since that surge would be too small to trip them.

In desperation, some owners have turned to home-grown cures - including wrapping a towel around the machine, blocking the fan vents. This may - depending who you believe - either cause the solder to reflow or the GPU to reseat. (Microsoft has not commented.) The fixes sometimes work, at least temporarily.

We can deduce some of the reasons from the fact that Microsoft is declaring that the problems are sorted out - just as it is moving from 90-nanometre to 65nm chips, which should reduce its power consumption significantly, and using a two-part heat sink in the new designs.

The key question though is whether these flaws will put off future customers, and how badly they have annoyed existing ones. The principal problem for the latter is that any content bought online must be re-enabled for a replacement console.

Does the admission mean that Microsoft's dream that the Xbox will form the centrepiece of a strategy to put Microsoft software and hardware into everyone's living room has been permanently sunk?

A report from Jupiter Research, published this week, suggests that there is now everything to play for. "Jupiter Research anticipates the competitive field will be much closer than in the past; at the end of the current [console] cycle in 2012, the range in market shares is projected to just under 10% as compared to the 33% range in market shares at the end of the last cycle in 2005."

Then, the PS2 dominated, and Nintendo was nowhere. Now, Nintendo's Wii is rocketing towards the Xbox 360 total; sales data suggests it is selling nearly three times faster than the Xbox 360 or PS3.

Long game

The optimistic forecast - written before the Xbox's problems were admitted - suggests that the Xbox will continue to sell. Moore repeated his insistence that the Xbox division will move into profit next year; having shovelled the billion-dollar faults back into 2007, it can look for profits from its online service, peripherals and games. The strategy remains untouched. All that has changed is the time it will take to pay back. But Microsoft is prepared to play the longest of games - even when it has no chance of winning.








Charles Arthur
Thursday July 12, 2007
Guardian Unlimited
; Guardian News and Media Limited 2007
 
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