Tech News Valve invades the living room with Steam OS

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Video game giant seeks to grow audience with new Linux-based OS aimed at getting PC games onto living room TVs.

The battle to control your living room entertainment experience is hotting up – and it looks like the forthcoming next-gen consoles from Sony and Microsoft will have a new competitor to deal with. Valve is coming.

The PC gaming giant, which owns and runs the Steam digital distribution platform, has announced SteamOS, a Linux-based operating system designed for living room PCs. Designed entirely around the company's hugely successful gaming service, the OS will provide seamless access to the over 2,000 titles, and will also allow users to stream games from their main PC or Mac to the living room TV.

The idea is to make it easier for families to enjoy PC gaming on their main display – and to make digital gaming itself more accessible. "As we've been working on bringing Steam to the living room, we've come to the conclusion that the environment best suited to delivering value to customers is an operating system built around Steam itself," reads the official site. "SteamOS combines the rock-solid architecture of Linux with a gaming experience built for the big screen. It will be available soon as a free stand-alone operating system for living room machines." Family members will also be able to share games from each others' accounts, taking it in turns to play, save games and earn achievements. Furthermore, Valve says it is working with content services to bring streaming music and video to the SteamOS.

Valve founder Gabe Newell has previously attacked the Windows 8 operating system, calling it "a catastrophe". Microsoft's latest OS provides its own digital gaming service, designed along similar lines to the Apple app store – but Newell suggested this potential monopoly would hit margins for developers and PC manufacturers and drive many from the market. In contrast, the SteamOS is more similar to Google's Android proposition: a blueprint that can be adapted by hardware manufacturers and end users. From the announcement:

"With SteamOS, 'openness' means that the hardware industry can iterate in the living room at a much faster pace than they've been able to. Content creators can connect directly to their customers. Users can alter or replace any part of the software or hardware they want. Gamers are empowered to join in the creation of the games they love."

Valve has said that the SteamOS has been streamlined for game performance and that developers will be able to release optimised versions of their latest titles for the platform. Its big challenge, then, will be to get committed support from third-party publishers. Steam currently has over 50 million users and the service currently dominates the PC digital gaming landscape – as a brand, it adds considerable currency to the idea of an entertainment-focused living room PC.

And this is unlikely to be Valve's final disclousure in this area. The company has promised two further revelations this week, one of which may well be an update on the fabled Steam Box, a dedicated console-like PC that fans have been expecting for many months. As for the third announcement … We'll just point you to this article and cross our fingers.

Source: Valve invades the living room with Steam OS | Technology | theguardian.com
 
Little update to this - Valve Steam Machines to be tested with the public

BBC News - Valve Steam Machines to be tested with the public

Valve has invited members of the public to become part of tests for its forthcoming video games hardware.

The firm said it would send out 300 prototype Steam Machines, which are designed for use in the living room.

The company added that other manufacturers would begin selling devices running its games-focused operating system SteamOS next year.

The move was described as "audacious" by one analyst, but another had doubts about who would buy the devices.

Console makers - including Sony, Nintendo and Microsoft - typically do not let the public take hold of their hardware until it is ready for release.

Valve currently offers its Steam platform as software running on others' systems - Microsoft's Windows, Apple's Mac OS, Sony's PlayStation 3 and various Linux-based software. It acts as a marketplace and a way for gamers to play against each other and share titles.

Valve uses Steam to promote its own games - including Half Life, Portal, and Dota 2 - as well as those written by third-party developers, from whom it takes a cut of the sales.

It does not release sales statistics - but estimates from consultancy IHS Screen Digest suggest Steam is responsible for 75% of PC game sales, bringing in about $1bn (£620m) in 2012.

There are close to 3,000 games on the service


More to this story on bbc - follow link.
 
Looks like it will be running on nvidea hardware.

Nvidia reveals it is one of Valve's SteamOS partners - Graphics - News - HEXUS.net

Might be based on Tegra 6 SoC running customised Linux. Would be an effective low power solution.

Nvidia details Tegra 5 and 64-bit Tegra 6 SoC plans - CPU - News - HEXUS.net

Which is interesting considering Nvidia's historical attitude to Linux.
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Torvalds is pretty well know for being a being a bit of a nutcase when it comes to management. He's pretty much fallen out with everyone at one point or another.
 
And now a controller:
BBC News said:
Valve reveals haptic game controller for release in 2014

Games developer and publisher Valve has shown off its Steam Controller, the final part of its strategy to bring its PC-based platform to the living room.

The controller offers two trackpads which provide "haptic" feedback capable of delivering various physical sensations to the player.

Valve said it offers a better way to play games that have traditionally been controlled with a keyboard and mouse.

Gamers have been invited test the device before it goes on sale in 2014.

"Traditional gamepads force us to accept compromises," the company said via its announcement page.

"We've made it a goal to improve upon the resolution and fidelity of input that's possible with those devices.

"The Steam controller offers a new and, we believe, vastly superior control scheme, all while enabling you to play from the comfort of your sofa."

Research and testing
The controller is the third announcement the company has made this week. On Monday, it outlined plans to create an entire Linux-based operating system for running games, and followed up on Wednesday with details of the Steam Machine, essentially a new type of games console.

The widely-anticipated controller completes what Valve will hope is a strategy that can shift gamers that use traditional PCs - which is seen as a market headed for decline - and coax them into the living room.

However, the biggest challenge the company faces in doing so is in convincing gamers who have spent years playing titles, particularly first-person shooters, by using a combination of keyboard and mouse that a handheld controller can offer a more enjoyable solution.

The company said it had spent a year researching and testing different control methods. It said the haptic feedback offered new possibilities for creating immersive gaming.

"This haptic capability provides a vital channel of information to the player - delivering in-game information about speed, boundaries, thresholds, textures, action confirmations, or any other events about which game designers want players to be aware."

The company is to send out 300 early versions of the controller to people who sign up for beta testing.

Giant owl eyes
Rob Crossley, associate editor of Computer and Video Games, has been following Valve's announcements throughout this week. He has described the latest move as "fearless".

"Controller design standards haven't changed since the first PlayStation... the D-pad, the two sticks... that's evolved only slightly over the last 20 years.

"Sure, it looks a little funny - those two giant owl eyes - but I think that this could lead to a change in the way we look at controllers."

Valve is banking on the trackpads providing the same kind of precision offered by a mouse, Mr Crossley added.

"I think they believe this is their best attempt at trying to map the precision of the mouse onto a gamepad.

"If it does pay off, if they do manage to emulate the mouse on a controller, that opens up whole new genres."

Some had speculated - somewhat hopefully - that Valve would make a surprise announcement about the next instalment in its Half-Life series.

However, there was no mention of the game in any of Valve's announcements - but many now speculate that Half-Life 3 could be a launch title for the new Steam system and controller.

"The natural thinking is surely they will show off Half-Life 3 when SteamOS is launched," said Mr Crossley.

"A lot of people are also saying that it would be exclusive to the Steam Machine - but that would be a very un-Valve-like thing to do. They've always been very open."

By Dave Lee, Technology reporter | BBC News
BBC News - Valve reveals haptic game controller for release in 2014
 
That controller does not look comfortable at all.
 

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Built around the Debian distribution, a public beta of SteamOS is now available. It is not intended for those new to Linux.

Hardware requirements:
Processor:Intel or AMD 64-bit capable processor
Memory:4GB or more RAM
Hard Drive:500GB or larger disk
Video Card:
NVIDIA graphics card
(AMD and Intel graphics support coming soon!)
Additional:
UEFI boot support
USB port for installation
Source: SteamOS - Build your own Steam Machine

More from the official SteamOS website: SteamOS
 
It seems to be a bit over the top for a media centre in the hardware requirements considering xbmc can run on very much smaller systems
 
It seems to be a bit over the top for a media centre in the hardware requirements considering xbmc can run on very much smaller systems
Although I'm not sure if it actually duplicates any of XBMC's features, SteamOS is not intended to be a media centre - but rather a gaming hub.

Think of it as a console/PC hybrid, which is able to play games stored on an other PC attached to the LAN on an ad hoc, OnLive-esque basis, as well as locally stored games.
 
Ok it was not clear as the web page only says a living room experience and to me games playing is not part of my living room equipment

Sent from my GT-P1000 using Tapatalk 2
 
I was just reading this article in a waiting room in a magazine yesterday.

Looked pretty stylish for the main unit.
 
Ok it was not clear as the web page only says a living room experience and to me games playing is not part of my living room equipment

Sent from my GT-P1000 using Tapatalk 2

I'm sure mashup of the two suites will appear in time ;)

I've read recently that Netflix support is planned for SteamOS. Not sure if this has come from Valve or Netflix. If the latter, it should mean official Linux support too, eventually. (Probably on the same time frame as the switch to HTML5 EME.)

Also, whilst SteamOS is still open beta, there are a couple of methods of adding XMBC to SteamOS at the moment.
 
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