XMBoot Released - Allows creation of a shortcut to your backups on XMB

slyboy

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..:: XMBoot released - By Jurai2 ::..

A new development over at PSGroove means that we can now create shortcuts on the cross media bar, similar I imagine to the way PSP lists it's backup games.
(Though I haven't tried this yet myself)



It's an app which is a backup loader allowing for direct boot into most games listed, displaying the icon and background for each game when selected.

Screenies to come soon...

Here is the readme file included with this release:


Quote:
XMBoot is a stripped down backup app which will allow you to create the equivalent of a 360 QuickBoot container.

This allows you to create a custom entry on your XMB with the original audio/video from your backup with which you can either boot DIRECTLY into your game (if supported), or mount it for launching via XMB.

To load the original XMB video/icon/sound/etc you will need to copy that content out of the /PS3_GAME/ directory of your backup and place it in the subdir of this package prior to compiling.

NOTE: If using the backups original .SFO file you will need to edit it to report itself as HG (Harddisk Game) rather than DG (Disc Game).

If not using the original SFO from a backup, be sure to edit the included SFO to specify your game title.

Also be sure to edit the package.conf and SFO so that your new package has a unique Title ID.

You will need to set three options in the main.ccp file prior to compiling your package:

game_path is the path to the backup you wish to use

ex: /dev_usb000/GAMEZ/BLUS-12345/

The app does NOT scan for usb device #'s, so you will have to hardcode it to the usb slot you use.

direct_boot is the option to attempt launching the EBOOT without booting back into XMB. Does not work with all games, but will let you direct boot games on which it does!

use_hermes is an option to apply the Hermes F1/SFIV/etc fix at runtime, doesn't work with every game.

Because these options are stored in main.cpp you MUST recompile in order to change your container setup.

These options 'could' be moved to be stored in the SFO file instead, which would allow you to simply edit the SFO instead, bypassing any need for an SDK setup.

Greetings to PS3News. Do not support piracy, purchase the games you love. Winners don't use drugs.

-Jurjur
 
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