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| | #81 (permalink) |
| Member ++ ![]() ![]() ![]() ![]() Join Date: Feb 2006
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Feedback Score: 0 reviews | Re: Want to learn to make fun flash! Hi Guys, Please forgive me and feel free to shout at me if I am being thick and mentioning anything that has already been said. I have read this thread and it has confused the hell out of me but I am willing to give it a try anyhow. I saw on another forum that there is a non au fix using RST, could and of the files in this fix be studied to work out the timing issues with 3.7. Sammy |
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| | #82 (permalink) | |
| Member + ![]() ![]() ![]() Join Date: Mar 2006
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Feedback Score: 0 reviews | Re: Want to learn to make fun flash! Quote:
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| | #84 (permalink) |
| DW Top Poster ++ ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001 Location: boro
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Feedback Score: 0 reviews | Re: Want to learn to make fun flash! Worked great..thanks
__________________ Before you criticise someone, you should walk a mile in their shoes. That way, when you criticise them, you're a mile away and you have their shoes. |
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| | #86 (permalink) |
| DW Guru ![]() ![]() ![]() Join Date: Jul 2005 Location: Deathstar
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Feedback Score: 0 reviews | Re: Want to learn to make fun flash! think i might of sorted the flash out, just movin onto the keyroll side to it now, otherwise its just the same as the RST verison which will go down every roll. plus it seems alot have given up and went for the easy option of the RST method in my view, anyway I just wondering what source code is best to amend to use, if it's the Redneck or grape one. Im currently working with the Prune file, and 99% think i've got the timing sorted out. would it be a case of just making sure the right emm bytes are being checked. Then just Amend it into the Prune file (which im pretty sure it is), or does it have to be it's own asm file. don't know much about the keyroll side, so any info would be good thanks
__________________ [SIGPIC][/SIGPIC] I live to GiveI LIVE TO GIVE DIE HARD SHEFF WED FAN & ARCADE KING!!! PS3 ID name Keyser__Soze |
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| | #87 (permalink) | |
| Member +++ ![]() Join Date: Feb 2006
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Feedback Score: 0 reviews | Re: Want to learn to make fun flash! Quote:
hope that answers sone of your questions. also as now u know that the redneck has the keyroll 8 in there you could look at it as a start as the work has been done, but it will again be a job that you have to get some understanding of, but again the works there so it does make it easyer. Here is the latest keyroll decripted for you, should help. Code: 3F -> Filter: ANY CARD 5C01 PROVIDER ID (C&W) FA -> RUN CODE FOR ROM10: 5FA651B741A6022D 079BCD20209A2003 CD20209FB8AEB7AE 9FB8BCB7BCA626CC 6B01000000835D01 4205BBA9DC3A4CC4 705F42854EC4484D B7D3A44A DISASSEMBLY OF CODE: ------------------------------ 0081: 5F clrx ; x <-- 0 0082: A6 51 lda #$51 ; Load in A 0084: B7 41 sta TEMPA ; Store A in... 0086: A6 02 lda #$02 ; Load in A 0088: 2D 07 bms $91 ; Branch if mask=1 008A: 9B sei ; I <-- 1 008B: CD 20 20 jsr $2020 ; Go to subroutine 008E: 9A cli ; I <-- 0 008F: 20 03 bra $94 ; Branch always 0091: CD 20 20 jsr $2020 ; Go to subroutine 0094: 9F txa ; X --> A 0095: B8 AE eor $AE ; A= A xor ... 0097: B7 AE sta $AE ; Store A in... 0099: 9F txa ; X --> A 009A: B8 BC eor $BC ; A= A xor ... 009C: B7 BC sta $BC ; Store A in... 009E: A6 26 lda #$26 ; Load in A 00A0: CC 6B 01 jmp $6B01 ; Jump BYTES DUMP: --------------------- 00A3: 00 00 00 83 5D 01 42 05 00AB: BB A9 DC 3A 4C C4 70 5F 00B3: 42 85 4E C4 48 4D B7 D3 00BB: A4 4A | |
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| | #88 (permalink) |
| DW Guru ![]() ![]() ![]() Join Date: Jul 2005 Location: Deathstar
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Feedback Score: 0 reviews | Re: Want to learn to make fun flash! thanks for that info, still reading up with the keyroll side, it's very interesting and slowly going in i hope lol From what i see, so please tell me if im wrong. I have to change this and the block codes below it, so that it can carry on with the keyroll. Code: LDS R16,0x0180 LDI R17,0x3F CPSE R16,R17 RJMP EndEMM then change the method it used to check the keys, with the code underneath that. part of it taken for example Code: _9A4: key1: ; clr r17 ; ldi r19, $10 ldi XH, high( MP ) ldi XL, low( MP ) lds r18, (MP + 10) subi r18, 0x7D add XL, r18 ; Y+=r17:r18 adc XH, r17 ; / then amend that so it works along the lines of the keyroll 8 method. example Code: LDI YH, high(MP) LDI YL, low( MP) LDS R16, (MP+ 0x19) SUBI R16,0x7d ADD R28,R16 LD R17,Y
__________________ [SIGPIC][/SIGPIC] I live to GiveI LIVE TO GIVE DIE HARD SHEFF WED FAN & ARCADE KING!!! PS3 ID name Keyser__Soze |
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| | #89 (permalink) | |
| Member +++ ![]() Join Date: Feb 2006
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Feedback Score: 0 reviews | Re: Want to learn to make fun flash! Quote:
Code: LDS R16,0x0180
LDI R17,0x3F
CPSE R16,R17
RJMP EndEMM
;(81)
LDS R16,0x0182
LDI R17,0x01
CPSE R16,R17
RJMP EndEMM
LDS R16,0x0183
LDI R17,0xFA
CPSE R16,R17
RJMP EndEMM
LDS R16,0x0184
LDI R17,0x5F
CPSE R16,R17
RJMP EndEMM
LDS R16,0x0185
LDI R17,0xA6
CPSE R16,R17
RJMP EndEMM
;(86)
LDS R16,0x0187
LDI R17,0xB7
CPSE R16,R17
RJMP EndEMM
LDS R16,0x0188
LDI R17,0x41
CPSE R16,R17
RJMP EndEMM
LDS R16,0x0189
LDI R17,0xA6
CPSE R16,R17
RJMP EndEMM
LDS R16,0x018A
LDI R17,0x02
CPSE R16,R17
RJMP EndEMM
LDS R16,0x018B
LDI R17,0x2D
CPSE R16,R17
RJMP EndEMM
LDS R16,0x018C
LDI R17,0x07
CPSE R16,R17
RJMP EndEMM
LDS R16,0x018D
LDI R17,0x9B
CPSE R16,R17
RJMP EndEMM
LDS R16,0x018E
LDI R17,0xCD
CPSE R16,R17
RJMP EndEMM
LDS R16,0x018F
LDI R17,0x20
CPSE R16,R17
RJMP EndEMM
LDS R16,0x0190
LDI R17,0x20
CPSE R16,R17
RJMP EndEMM
LDS R16,0x0191
LDI R17,0x9A
CPSE R16,R17
RJMP EndEMM
LDS R16,0x0192
LDI R17,0x20
CPSE R16,R17
RJMP EndEMM
LDS R16,0x0193
LDI R17,0x03
CPSE R16,R17
RJMP EndEMM
LDS R16,0x0194
LDI R17,0xCD
CPSE R16,R17
RJMP EndEMM
LDS R16,0x0195
LDI R17,0x20
CPSE R16,R17
RJMP EndEMM
LDS R16,0x0196
LDI R17,0x20
CPSE R16,R17
RJMP EndEMM
LDS R16,0x0197
LDI R17,0x9F
CPSE R16,R17
RJMP EndEMM
LDS R16,0x0198
LDI R17,0xB8
CPSE R16,R17
RJMP EndEMM
;(99)
LDS R16,0x019A
LDI R17,0xB7
CPSE R16,R17
RJMP EndEMM
;(9B)
LDS R16,0x019C
LDI R17,0x9F
CPSE R16,R17
RJMP EndEMM
LDS R16,0x019D
LDI R17,0xB8
CPSE R16,R17
RJMP EndEMM
;(9E)
LDS R16,0x019F
LDI R17,0xB7
CPSE R16,R17
RJMP EndEMM
;(0x01A0)
LDS R16,0x01A1
LDI R17,0xA6
CPSE R16,R17
RJMP EndEMM
LDS R16,0x01A2
LDI R17,0x26
CPSE R16,R17
RJMP EndEMM
LDS R16,0x01A3
LDI R17,0xCC
CPSE R16,R17
RJMP EndEMM
LDS R16,0x01A4
LDI R17,0x6B
CPSE R16,R17
RJMP EndEMM
LDS R16,0x01A5
LDI R17,0x01
CPSE R16,R17
RJMP EndEMM
;( A6,A7,A8)
LDS R16,0x01A9
LDI R17,0x83
CPSE R16,R17
RJMP EndEMM
;(0x01AA)
LDS R16,0x01AB
LDI R17,0x01
CPSE R16,R17
RJMP EndEMM
LDS R16,0x01AC
LDI R17,0x42
CPSE R16,R17
RJMP EndEMM
LDS R16,0x01AD
LDI R17,0x05
CPSE R16,R17
RJMP EndEMM
;( AE,AF,B0,B1,B2,B3,B4,B5)
LDS R16,0x01B6
LDI R17,0x42
CPSE R16,R17
RJMP EndEMM
LDS R16,0x01B7
LDI R17,0x85
CPSE R16,R17
RJMP EndEMM
;(B8,B9,BA,BB,BC,BD,BE,BF)
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| | #90 (permalink) |
| Moderator + ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
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Feedback Score: 0 reviews | Re: Want to learn to make fun flash! tbh it is not very likely that anything other than a KR is gonna make a map call to 2020, personally i would be checking for the map call and only a few other items. seems like a lot of messing about with such a long keymask to me. That'll teach em to pull sneeky ones with map calls in KR's lol, you could probs test your progress by leaving the kr mask invalid inserting correct keys and seeing if the card actually runs (i will assume you already did this ) |
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