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| | #71 (permalink) |
| DW Guru ![]() ![]() ![]() Join Date: Nov 2005 Location: underground
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Feedback Score: 0 reviews | Re: Want to learn to make fun flash! im on 3.7 too i don't mind helping out either.
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| | #72 (permalink) |
| DW Respected Member +++ ![]() ![]() Join Date: Nov 2004
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Feedback Score: 0 reviews | Re: Want to learn to make fun flash! Me as well, I can't take out time to go through the coding, so I'm available to help on testing mate. PM me when you need me
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| | #75 (permalink) | |
| DW Guru ![]() ![]() ![]() ![]() Join Date: Mar 2005 Location: Not here no more.!!!!!
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Feedback Score: 0 reviews | Re: Want to learn to make fun flash! Quote:
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| | #76 (permalink) |
| Senior Member ![]() ![]() ![]() ![]() Join Date: Mar 2005
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Feedback Score: 0 reviews | Re: Want to learn to make fun flash! After reading hbc's post earlier I read around elsewhere and found this but still can't workout if this is anything to do with the problem. * CLK The actual frequency, delivered by the interface device on CLK, is designated either by fi the initial frequency during the answer to reset, or by fs the subsequent frequency during subsequent transmission. Duty cycle for asynchronous operations shall be between 45% and 55% of the period during stable operation. Care shall be taken when switching frequencies (from fi to fs) to ensure that no pulse is shorter than 45% of the shorter period. Edit: After reading more and looking at the difference between the working rst code and the non working code is the problem around the fact that the funcards stack is being loaded and not cleared therefore the stb can't send info due to the "floating posotive" method of comunicating. if either stb or card is at zero that is seen. Could anyone say if I'm on the right line with this. Last edited by grooster; 16th November 2009 at 20:20. |
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| | #77 (permalink) | |
| Member +++ ![]() Join Date: Feb 2006
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Feedback Score: 0 reviews | Re: Want to learn to make fun flash! Quote:
your kind of right! what u have to think about is how the card recieves info and sends it, also the same from the box. so box sends something the card has to reply, then go low so the box can send more info and back to card again. remeber the box has good control over its send/recieve data but the card has to be programmed by us to work in the same way as a mosc/tit etc would. think cycles, that will help a great deal in this, as u know its timing! MB | |
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| | #78 (permalink) |
| DW Top Poster +++ ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2006
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Feedback Score: 0 reviews | heres an idea i got: http://www.digitalworldz.co.uk/22199...d-fix-way.html hope it goes through well! hnj
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| | #79 (permalink) |
| DW Guru ![]() ![]() ![]() Join Date: Jul 2005 Location: Deathstar
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Feedback Score: 0 reviews | Re: Want to learn to make fun flash! perfer this way, as then I don't have to rely on others. Im enjoying the learning process with this all and over the past view weeks have took alot on board. Few questions have been reading and read, on some other forums as well, that there is more than one way to skin a cat when it comes to fixing the issue. Some are using different method but getting the same result. that is how it has became confusing as you hear different things and then get lost. how i am seeing it so far ( took from another forum but puts it more clearly than i would with my brain like cheese today) 3.7 is a lot tighter on the command responses from the card (it will reset the card if incorrect or corrupt responses are recieved) We have a timing issue with the fun/atmega cards which make them fail but MOSC/TIT/OPUS cards still work. After start up the data is sent to the card following the ISO 7816 std which im sure has been stated means that the serial data is available on the input pin for 32 clock (or instruction) cycles. The data line is held high when no data is being sent, a start bit (data line pulled low) is sent before each byte of data and there is a wait or guard time between each byte of data sent. MOSC/TIT/OPUS card use a UART to handle the serial data comms to/from the IRD (Which means the software can ignore the handling of the comms data as the UART will tell the card it has data to be recieved) The fun/atmega don't have a UART to recieve the data so have to try to emulate that function is software. (It uses a timer to interrupt the main software at regular intervals to check for a start bit/data) So if the values used by the timer or the code used to check for the data use to little or to many clock cycles maybe we miss the start bit and start reading the data in the wrong place or not at all. with that I am thinkin that this code is wrong RX_IRD: sbis IO_PIN, IO_PIN_IRD ; wait for RX to go high = line idle rjmp RX_IRD As the start bit should be low instead, so would be this so that the start bit is detected RX_IRD:sbis IO_PORT, IO_PIN_IRD any info would be helpful, while my brain has a rest for a while
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| | #80 (permalink) | |
| Moderator + ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
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Feedback Score: 0 reviews | Re: Want to learn to make fun flash! Quote:
I assume card operations are structured around this area so the card is doing something useful between bit times? Would explain simply enough why there have been a few ways of getting it working!! What with whats in this thread and stuff i read in other places this has got to be an easy fix ![]() BTW i have deduced this from the post above and some other posts out there, i still no nothing about funcards at all Last edited by TBC; 20th November 2009 at 14:49. | |
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